Don't Starve Slot Mod

4/7/2022by admin

Mods, or modifications, are alterations or additions to the original content of a video game. They may present new features, player experiences, and/or tweaks to the game, making the game more enjoyable and either easier or harder. Mods for Don't Starve are usually developed by the Don't Starve community. 1 Installation 1.1 Simple 1.2 Manual 1.3 Dedicated Servers 2 Removal 3 Creation 3.1 Basic. Mod link Thanks to Thunder Rahja for the suggestion!-Added new mod: Extra Equip Slots mod: Extra Equip Slots. Board Don't Starve. Don't Starve Together MOD commission - Regna. By Kiibie Watch. Thanks so much for the interest, hopefully you get a slot in the future.

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To Download and Activate Don't Starve Together mods: Highlight Don't Starve Together in your Steam games library and click on 'Browse Steam Workshop' above the 'Recent News' to the right of your game library. Find and click on the mod you want to use; click on the '+ Subscribe' button in the mod's page to add the game to your game's mod folder. With Uncompromising Mode, ‘Don’t Starve Together’ is amped up with new difficulties, including new mobs, new weather, and rebalances. How this mod makes things more fun: Gives veterans of ‘Don’t Starve Together’ something new. Still in development, meaning you can help with input and feedback.

When it comes to staying alive in Don’t Starve and Don’t Starve Together a lot can come down to whether or not you have an accessible light source nearby.

I’m sure we all know how frustrating it is when you’re far into your game when you run out of either Grass or Twigs. “Why is it that I am always missing only one of one or the other?” you question yourself and as you start getting hit by Charlie for the first time, you open your eyes and realize you’re Winona and you’ve taken no damage.

As you close your eyes again you start taking progressive damage from Charlie, ultimately leading to your death. Whammo, game file deleted, the server closed, it’s all over Buckaroo.

So what are the different ways players can keep an area properly lit? What are the easiest ways of making sure that your fate isn’t sealed by the darkness?

Well, it’s going to depend on what version of Don’t Starve you’re playing and whether or not you’re using any mods.

The following guide will take you through all of the methods players will be able to provide themselves with light and strategies for all versions of Don’t Starve (DS, HAM, RoG & SW) and Don’t Starve Together (DST).

CHARACTERS & CHARACTER PERKS

WX-78

I’m going to start off the list of portable light sources with WX-78 who is also considered one of the top characters to choose in Don’t Starve.

Without going too far into it, WX-78 can be used as a portable light source when he is hit by lightning. Players can either wait until Spring, regular rain or can even storm the Ruins in order to get struck by a lightning bolt in the early game.

Once WX-78 has been struck by a lightning bolt he will glow for about a day.

If players are playing Don’t Starve Together thinking of teaming up with a Wickerbottom since she will have access to The End is Nigh, which will summon lightning strikes.

WILLOW’S LIGHTER

Although Willow isn’t going to be as helpful as our friend WX-78, Willow does come with her own infinite lighter in single-player, which lasts for 600 seconds in Don’t Starve Together.

Although Willow’s Lighter can break in Don’t Starve Together, players can craft multiples of it using the Light Tab. Willow’s Lighter is always available to Willow players and requires 1 Rope, 1 Gold Nugget and 3 Petals.

Willow’s Lighter will help slow down the process of Freezing in Winter in the base game of Don’t Starve, however, it does not provide warmth in RoG or DST.

INFROGGLES (WAGSTAFF)

Although I don’t see much about Wagstaff these days, I have to say that Wagstaff is still one of the best characters players can choose in a single-player version of Don’t Starve.

Wagstaff comes with a variety of severe disadvantages, however, with the help of his inventions Wagstaff will be able to either become equal to or more powerful than other characters.

Infrogoggles can be built at any point using Wagstaff’s Tinkering Tab and require 1 Spectoggles, 1 Electrical Doodad and 2 Torches to craft.

Once placed on Wagstaff, utilizing the player’s “head slot”, players will be able to see with Infrared Vision.

Though Infrared Vision isn’t technically Nightvision, players will still benefit from seeing their enemies in the dark, especially if no light sources are available.

WARLY / FOODS THAT PROVIDE LIGHT

Glow Berries are a tricky resource to farm as they require players to kill Depths Worms to acquire. When eaten, a Glow Berry will provide players with 25 Hunger, -10 Sanity and 11 Health. Players will also emit a glow for 90 seconds in single-player Don’t Starve and 240 seconds in Don’t Starve Together.

Warly players can craft Glow Berry Mousse with 1 Glow Berry, 2 Fruits and 1 Filler (that is not Meat or Inedible). Players can technically mix 4 Lesser Glow Berries, but no matter what recipe you choose, the Glow Berry Mouse will provide players with two days of glowing.

Glow Berries and Glow Berry Mousse are somewhat overpowered resources to have, especially if you have some extra Bundling Wrap to keep them fresh.

I would always recommend using Glow Berries or Glow Berry Mousse on yourself before using them on pets in Don’t Starve Together, though I have to admit, I like having my glowing Kittykit by my side at all times.

WINONA’S SPOTLIGHT

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I’m honestly not the biggest fan of Winona’s Spotlight, simply because I prefer Mushlights for base lights. Winona’s Spotlights cost 2 Gold Nuggets, 1 Duct Tape and 1 Firefly and follow players when they are nearby.

Quite frankly, I’d prefer to save my resources on Winona’s Catapult, though having one Spotlight can come in handy. Players will never need multiple Spotlights per generator as their light will most commonly stack on players. If players want to have access to lights all around their base they can spread out the Spotlights on multiple generators.

It’s undeniable how useful Winona’s Spotlight can be, especially when placed near farms or around Catapults used for seasonal giant battles.

PORTABLE SOURCES OF LIGHT

The first source of light players can craft are portable sources of light that they can take with them.

Portable sources of light do not require players to disassemble them when moving around the map and will emit light as players make their way around The Constant.

Players will either need to recraft portable light sources when they are extinguished or will have to refuel them with.

HANDHELD OBJECTS

TORCH

The easiest piece of lighting equipment players can craft themselves is the Torch, which requires 2 Cut Grass and 2 Twigs.

Players must hold a Torch in their hand slot as they would a weapon, illuminating everything in front of them, however, preventing them from being able to use tools.

Players can use a Torch to attack enemies, potentially igniting them and causing them to take fire damage, however, igniting an enemy may put the loot they drop at risk as if enemies who provide a burnable item die by fire damage, the loot will be Ashes.

It’s a great idea to keep a stack of Cut Grass and Twigs on you at all times as you can never truly know when you are going to need another Torch.

Torches last for 75 seconds and provide 20% wetness resistance when players are holding said Torch. Torches will usually get players through the night, though depending on the season players may need to craft a couple of Torches to get through.

Players in single-player Don’t Starve will be able to “flicker” torches by lighting them quickly and unequipping them, making it so the durability never drops below 100%. Flickering only works in single-player Don’t Starve and only works when a torch is at 100% and not a percentage lower.

Torches will burn up to 150% faster if players are in extreme cases of precipitation.

When used as a weapon, Torches will deal 17 damage per strike, not including the fire damage.

Torches are craftable in all versions of Don’t Starve.

LANTERN

Players can craft a Lantern using 3 Twigs, 2 Ropes and 2 Light Bulbs which will provide them with 7 minutes and 48 seconds of light.

Players will need an Alchemy Engine to craft the Lantern.

The Lantern is usually my “go-to” when it comes to which light object to use as Lanterns allow players to keep their head slot open and I commonly main Wigfrid.

While Lanterns have to be held in order to light the area around a player, they can also be placed on the ground when a player is resting or collecting resources.

I have to admit that Lanterns can be a bit annoying to maneuver, especially if you have a full inventory and you need to pick up your Lantern.

If players want to continue using a Lantern after it has burned out, they can refuel it using FIreflies, Slurtle Slime or Lightbulbs.

Fireflies refuel the Lantern by 38.5% or 180 seconds. Though using Fireflies to refuel a Lantern will provide players with the most fuel, Fireflies are non-renewable in the base game and RoG, however, players will be able to locate infinite Fireflies in the Oasis Desert during Summer if playing Don’t Starve Together.

Bioluminescence (SW) refuels the Lantern by 38.5% or 180 seconds. Though opposed to what I said earlier, players in Shipwrecked may want to stick to using Fireflies as they are renewable when using a Slot Machine.

Light Bulbs refuel the Lantern by 19% or 90 seconds. Light Bulbs require exploring Caves in RoG and DST.

Slurtle Slime refuels the Lantern by 9.5% or 45 seconds. Slurtle Slime can also be found in the Caves of RoG and DST.

Players are able to “flicker” using a Lantern in all versions of Don’t Starve.

STAR/MOON CALLER’S STAFF

Requiring an Ancient Pseudoscience Station to craft, players can craft a Star Caller’s Staff using 4 Nightmare Fuel, 2 Living Logs and 2 Yellow Gems.

Unfortunately, the Star Caller’s Staff is extremely expensive and requires players to either collect Yellow Gems from Ancient Statues in the Caves or by going through Tumbleweeds in Reign of Giants.

Upon being triggered, the Star Caller’s Staff will summon a Dwarf Star that lasts for 2 minutes, providing both light and heal that is equivalent to the 3rd tier of Campfire heat.

Dwarf Stars are unstable and may ignite flammable objects in the surrounding area, so if players want to use the Star Caller’s Staff instead of using Fire Pits, just make sure you’re not near anything important.

Players can place the Star Caller’s Staff into the Moon Stone in Don’t Starve Together during a full moon to create a Moon Caller’s Staff, which creates a Polar Light.

Polar Lights will cool down players instead of heating them.

MORNING STAR (RoG)

Requiring an Alchemy Engine to prototype, the Morning Star takes 2 Nitre, 2 Electrical Doodads and 1 Volt Goat Horn to craft.

The Morning Star is one of the most interesting weapons players can yield in Don’t Starve as the Morning Star begins to lose durability as soon as it is placed in the player’s hand.

The Morning Star is most notably used for attacking wet Mobs as they will take double the damage from it, making the Morning Star extremely effective in Spring.

I love using the Morning Star for fights that happen at night, especially against Seasonal Giants or larger baddies.

Oh, I guess they are also rather impressive against Tentacles and other wet creatures… Morning Stars ahoy!

TAR LAMP (SW)

Requiring 1 Seashell and 1 Tar to craft, the Tar Lamp has a 75 second burn time, just like a Torch, however it can be held or placed on the ground.

Tar Lamps can be turned on or off and can also be used on Boats using the lantern slot.

Tar Lamps are extremely cheap to craft and are a great alternative to the regular Torch.

BOTTLE LANTERN (SW)

Requiring an Alchemy Engine to prototype, the Bottle Lantern needs 2 Bioluminescence and 1 Empty Bottle to craft.

Just like the Tar Lamp, Bottle Lanterns can be held as well as placed on the ground, however, they provide players with 8 minutes of light and can be refuelled using Fireflies or Bioluminescence.

Think of the Bottle Lantern as the Shipwrecked version of the regular Lantern.

Bottle Lanterns can also be dropped by Blue and White Whale Carcasses.

CLOTHING & DRESS WEAR

THERMAL STONE

Requiring an Alchemy Engine to Craft the Thermal Stone requires 10 Stones, 3 Flint and 1 Pickaxe to craft and while it’s primary focus is to reduce heat in Summer and raise your heat in Winter, but did you know that in some version of DS, like DST, the Thermal Stone will emit small amounts of light when it is heated.

While Thermal Stones aren’t going to be your primary light source, in the Winter months, players can rely on the light from their Thermal Stone to complete certain tasks such as chopping down trees, constructing walls or other obscure tasks players would have difficulty completing when they have a torch in hand.

I truthfully spend the majority of my Winter using the Thermal Stone for light instead of a Torch, especially if I’m spending time gathering resources and feel comfortable burning down forests to keep my Thermal Stone hot.

Note that Winter is the only season I recommend using a Thermal Stone for light as using a hot Thermal Stone in Autumn or Spring may lead to Overheating.

MINER HAT

Requiring 1 Straw Hat, 1 Gold Nugget, and Fireflies, the Miner Hat is by far one of the most useful pieces of lighting gear.

Using a Miner Hat will give you access to your hands at all times, making it possible for players to use tools or fight enemy mobs while still remaining in the light.

Miner Hats require an Alchemy Engine to prototype and will provide players with 20% water resistance.

A Miner Hat will last 7 minutes and 48 seconds every time it is at full charge and it can randomly be found around The Constant placed around Skeleton Set Pieces.

If players want to continue using a Miner Hat after it has burned out, they can refuel it using FIreflies, Slurtle Slime or Lightbulbs.

Fireflies refuel the Miner Hat by 38.5% or 180 seconds. Though using Fireflies to refuel a Miner Hat will provide players with the most fuel, Fireflies are non-renewable in the base game and RoG, however, players will be able to locate infinite Fireflies in the Oasis Desert during Summer if playing Don’t Starve Together.

Bioluminescence (SW) refuels the Miner Hat by 38.5% or 180 seconds. Though opposed to what I said earlier, players in Shipwrecked may want to stick to using Fireflies as they are renewable when using a Slot Machine.

Light Bulbs refuel the Miner Hat by 19% or 90 seconds. Light Bulbs require exploring Caves in RoG and DST.

Slurtle Slime refuels the Miner Hat by 9.5% or 45 seconds. Slurtle Slime can also be found in the Caves of RoG and DST.

An odd but interesting aspect of using the Miner Hat is the fact that Pigs, Bunnymen and Splumonkeys can also wear them to light up their surroundings. If a Pig wears a Miner Hat they will no longer panic in the darkness.

Players can acquire a Miner Hat in all versions of Don’t Starve, though I’ll quickly mention that players wishing to use a Miner Hat in Hamlet will need to acquire it from the Pigg and Pigglet General Store.

MOGGLES

Requiring an Alchemy Engine to craft, Moggles are by far an essential for Reign of Giants and Don’t Starve Together players, especially when they are storming the Ruins.

Moggles require 2 Moleworms, 2 Electrical Doodads, and 1 Glow Berry and will allow players to see everything with Nightvision.

Moggles last for 12 minutes and require Glow Berries or Lesser Glow Berries.

Glow Berries restore Moggles by 33.25% (4 minutes) and Lesser Glow Berries restore Moggles by 6.25% (45 seconds).

Moggles cannot be built in Shipwrecked and will require players to bring it through a portal. Instead of Glow Berries, players can use Dragoon Hearts to refuel the Moggles.

Moggles cannot be built in Hamlet either, however, they can be bought for 20 Oincs at The Sow’s Ear Hat Shop at the Pig City. Glowberries can be bought for 20 Oincs at ‘The Sty’ Oddities Emporium and will refuel about a third of the Moggles durability. I would recommend heading over to the base world or Reign of Giants or buying yourself a new pair of Moggles instead of wasting your Oincs on Glow Berries.

Moggles are the only light source that provides players with Nightvision, which reveals the whole screen, however, I’m not a fan of the way the Nightvision makes things look and prefer to use other light sources.

Moggles may be extremely powerful, but I’m happy to choose a different method to light the way, especially because Glow Berries aren’t the most fun to farm and truthfully… Actually, I won’t spoil it 😉

WARNING: Moggles will be destroyed once they reach 0 durability, making it extremely important for players to refuel them early before they disappear.

CORK CANDLE HAT (HAMLET)

Requiring a Science Machine to prototype, the Cork Candle Hat is a hat item that requires 4 Cork and 2 Iron Ore to craft.

While the Cork Candle Hat provides a bit less light than a Torch, Cork Candle Hats are inexpensive and can easily be refuelled using Cork for 37.5% durability or 45 seconds.

Players can also flicker while using a Cork Candle Hat and I would strongly recommend using these suckers for your regular adventures around The Constant.

Cork Candle Hats provide players with 2 minutes of light when worn.

COWL (HAMLET)

Requiring an Alchemy Engine to prototype, players will need 2 Pig Skin, 1 Batilisk Wing and 1 Compass to craft a Cowl.

Cowls act very similarly to Moggles, however, they provided sonar-based night vision, which activates every 5 seconds.

Cowls last for 16 minutes, however, they cannot be refuelled, unlike Moggles.

STATIONARY LIGHT SOURCES

There are many stationary light sources players will be able to build while in all versions of Don’t Starve, though I can’t claim that all stationary light sources are useful or the right choice for players to use in every circumstance.

In many cases, stationary light sources will need to be refuelled, though many of the DLCs provide players with stationary light sources that do not need to be refuelled.

The following are all the stationary structures and resources players can build to help light up their surroundings.

CAMPFIRE

While always available, the Campfire is going to be a light source you use infrequently.

Campfires require 3 Cut Grass and 2 Logs and while cheaper than a Fire Pit, the Campfire is a one-time-use object that can be refuelled before the flame depleted, however, it may also set flammable objects around it on fire.

Campfires are most useful when players do not have enough Twigs in their inventory for a Torch or when players need to quickly warm themselves up before continuing to journey across The Constant.

Once a Campfire has completely burned out it will turn into a single piece of Ash.

I usually ask myself the following questions before placing a Campfire:

Do I need warmth? Is this a place I am going to visit regularly? Is this an area in between two bases? Is there anything in this area I’m interested in burning down, especially for charcoal?

In most cases, these questions will help me decide which type of structure I want to work with, and commonly takes me out of the “use a Campfire” mindset as other resources can be more useful.

FIRE PIT

Requiring 2 Logs and 12 Rocks to construct, the Fire Pit is a permanent structure that can be placed and refuelled as needed by players.

Fire Pits last twice as long as Campfires and are less susceptible to rainfall.

Players will not be able to move Fire Pits after they are placed unless they destroy it with a Hammer or Deconstruction Staff.

As mentioned when talking bout Campfires, I personally rely on Fire Pits for the majority of my “getting warm needs” and would recommend that you do the same.

Since Fire Pits can be relit at any point, it doesn’t really matter how many Fire Pits you build on the map and it is actually highly encouraged that you place Fire Pits all around to ensure that you are never in a situation where you freeze to death.

For players creating multiple bases, don’t just place a Fire Pit at the bases, but also place a few along the way, especially if your bases are very spread apart. Not only will this ensure that players can get nice and toasty anytime they need, but it will also ensure that players have a quick place to cook raw materials along the way.

If you have enough resources, I would recommend that you place extra Crock Pots by any Fire Pits you end up placing. My reason for saying this is, while it’s not necessary to have food waiting for you at any Fire Pit, it is helpful to have ways of mixing raw ingredients or spoiling ingredients, especially if you about to starve to death.

One of the greatest things about Fire Pits is the fact that they appear on the map, similar to a waypoint. You can use Fire Pits as a way of marking important resources on the map, though that’s not really what this post is about.

Note that Fire Pits can attract seasonal giants such as the Deerclops and Bearger. Fire Pits can also be destroyed by said seasonal giants and generally any mobs that have an earthquake or ground shaking sort of attack.

If you place a Fire Pit in the wrong place I would recommend taking a Hammer to it so you can get some of your resources back, however, if players want all of the resources used to create the Fire Pit they will need to use a Deconstruction Staff.

PUMPKIN LANTERN

Requiring an Alchemy Engine to prototype, the Pumpkin Lantern can be crafter using 1 Pumpkin and 1 Firefly.

The reality is that Pumpkin Lanterns are extremely useless and provide very little light to players. Ignore these bad boys…

ENDOTHERMIC FIRE

Requiring a Science Machine to craft, the Endothermic Fire acts very similarly to a Campfire, however, instead of warming up players it will cool them down.

Endothermic Fires require 3 Cut Grass and 2 Nitre to craft and are unable to cook food.

Also similar to Camp Fires, Endothermic Fires will burn out and become a piece of Ash.

Endothermic Fires are most useful when players are about to overheat in Summer, though if players need quick light, using Nitre for these bad boys may be a bit of a stupid idea.

ENDOTHERMIC FIRE PIT

Requiring the Alchemy Engine, Endothermic Fire Pits are the Fire Pit version of the Endothermic Fire.

Endothermic Fires Pits are extremely costly coming in at 4 Cut Stone, 2 Electrical Doodads and 2 Nitre.

By far, I find Endothermic Fire Pits to be the most important type of Fire Pit players can create as there are fewer methods to cool down than to warm up.

Like their smaller companion, Endothermic Fire Pits will reduce the temperature of the player, however, players will not be able to cook on an Endothermic Fire Pit and instead will have to use a regular Fire Pit or Crock Pot.

Endothermic Fire Pits are more fuel-efficient than Endothermic Fires and as is with the Fire Pit, Endothermic Fire Pits can be refuelled at any point by players.

Due to how expensive and useful Endothermic Fire Pits are, I strongly recommend that you always keep an extra one pre-built at all times, because there’s nothing worse than overheating or freezing because you didn’t have the inventory space or quickness to drop the right type of Fire Pit.

NIGHT LIGHT

Although a bit pricy, the Night Light is one of the quickest and easiest methods of lighting your base in all versions of Don’t Starve.

Night Lights require a Prestihatitator to prototype and will need 8 Gold Nuggets, 2 Nightmare Fuel and 1 Red Gem to craft.

Gold Nuggets shouldn’t be a problem to get, especially if you make yourself familiar with the Pig King and are not playing a monster like Wurt, Webber, Wilba or Wortox.

Red Gems shouldn’t be too difficult to come across, especially if players are regularly securing gems from Red Hounds during Summer and Autumn. You may want to use some of your Down Feathers for a Luxury Fan, to make sure your loot doesn’t burn to a crisp!

Don

Night Lights last for 175 seconds when fueled by 1 Nightmare Fuel, making farming creatures like Tree Guardians really useful. Night Lights can be fueled by a maximum of 3 Nightmare Fuel at a time.

There are a few other downsides to Night Lights as they do not provide heat, unlike Fire Pits and Campfires and they will reduce a player’s Sanity by 3 per minute.

Players can avoid taking Sanity loss by standing a distance away from the Night Lights.

The only character who is immune to the Sanity penalty from Night Lights is Willow, who actually gains 7 Sanity per minute when standing next to them. Quite frankly, that perk alone makes Willow insanely competitive to play, especially if she lights a Night Light after slaying a number of Shadow Creatures with BERNIE! Mmmm, juicy, best Nightmare Fuel grinder in the game.

Night Lights are most useful for Cave exploration as players will be surrounded by hoards of mobs that provide Nightmare Fuel.

Night Lights can also be lit using a Fire Staff and one charge will fuel the Night Light by the same amount as 1 Nightmare Fuel.

Beware! Night Lights are much like Fire Pits and can be tampered with by Night Hands, you’re going to have to chase those buggers away if you don’t want to be left for dead with Charlie.

OBSIDIAN FIRE PIT (SHIPWRECKED)

With Shipwrecked comes a bunch of new Obsidian recipes including a variety of weapons, tools and the Obsidian Fire Pit.

Requiring an Alchemy Engine to prototype, the Obsidian Fire Pit can be crafter using 8 Obsidian and 3 Logs.

Notable features of the Obsidian Fire Pit include the fact that it lasts 3 times as long as a Campfire and 1.5 times the length of a normal Fire Pit.

Obsidian Fire Pits are the most resource-friendly type of Fire Pit (or Chiminea) that players can place in SW.

It should also be noted that Obsidian Fire Pits are immune to being extinguished to Strong WInds, however, can be flooded or turned off by Ice Flingomatics.

Are Obsidian Fire Pits necessary? No, I prefer other options to it, especially because Obsidian is so useful for other recipes, tools and resources.

CHIMINEA (SHIPWRECKED)

Acting just like a Fire Pit, Chiminea are always available to be crafted in SW and requires 2 Limestone, 2 Sand and 2 Logs to craft.

Chimineas are considered a necessity in SW as they will protect the fire from being extinguished in Hurricane Season when players experience Strong Winds, and heavy amounts of Rain.

A Chiminea also keeps fires safe from Flooding, though it’s important to note that Ice Flingomatics will still get up to their shenanigans of turning off a Chiminea anytime it is placed too close.

BUOYANT CHIMNIEA (SHIPWRECKED)

Similar to the land version of the Chiminea, Buoyant Chimineas are always available, however, they require 6 Limestones, 6 Tar and 4 Sand to craft.

The main difference between regular Chiminea and the Buoyant Chiminea is the fact that the Buoyant Chiminea can and has to be placed on the Ocean.

Buoyant Chimineas are also unaffected by Strong Winds and Rain, making them extremely powerful and making it a necessity to always have one prebuilt or have the ingredients available for quick placement.

LAMP POSTS (HAMLET)

Requiring the Key to the City and access to the City Planning Tab, the Lamp Post is the most overpowered source of light players can build in Hamlet.

Lamp Posts require 1 Alloy, 1 Electrical Doodad and 1Lantern to craft and will provide light infinitely in the area surrounding them.

Wait, did you read that right? Yes, you do not have to refuel Lamp Posts and you can place them anywhere in the world once you have access to them, making battles against Charlie… well… 100% avoidable!

For players playing Don’t Starve Together, there are actually mods you can use to import the Lamp Post which you can check out here.

If players destroy a Lamp Post using an Executive Hammer, they can technically refuel their Lanterns indefinitely, though I would recommend building as many Lamp Posts as you can so you can avoid using other lighting equipment in general.

MUSHROOM LIGHTS (DON’T STARVE TOGETHER)

There are two variants of Mushroom Lights that players, being the Mushlights (1 Shroom Skin and 1 Bucket-o-Poop) and Glowcaps (1 Shroom Skin, 1 Board and 1 Bucket-o-Poop).

Don

Mushrooms Lights require players to either kill the Toadstool in the Caves or can be obtained from a loot stash after killing Klaus.

Both types of Mushroom Lights have 4 slots of inventory, though players will only be able to place a single item in each slot.

The items that can be placed in Mushroom Lights include Light Bulbs, Glow Berries, Lesser Glow Berries and Mushroom Spores.

Mushroom Lights will keep any of the items kept inside of them fresh for 75% longer than usual and the more items found inside of the Mushroom Lights, the brighter the Mushroom Light will be.

Although Mushlights are cheaper to craft than Glowcaps, players may want to focus on crafting Glowcaps as they can provide players with a variety of colours including:

CYAN

2 Blue Spores

2 Green Spores

ORANGE

3 Red Spores

1 Green Spore

PINK

3 Light Bulbs

1 Red Spore

PURPLE

1 Red Spore

3 Blue Spores

WHITE

1 Red Spore

1 Green Spore

1 Blue Spore

1 Empty Slot

or simply Light Bulbs

YELLOW

2 Red Spores

2 Green Spores

Spores will add a darker or deeper colour into the Glowcap and Light Bulbs will simply add white light or make the light brighter.

The reality is that Glowcaps aren’t that much more expensive than Mushlights and with the ability to change the colour Glowcaps provide, players will be able to create more personal base designs.

HOW DO I LIGHT MY BOAT IN SHIPWRECKED?

Sailing the high seas can be complicated when players are trying to get around in Shipwrecked, but players have a few options to choose from when it comes to which type of light they would like to use, especially if they expect to be sailing for extended periods of time or expect to use the same boat for long periods of time.

BOAT TORCH (SHIPWRECKED)

Requiring a Science Machine to prototype, the Boat Torch needs 2 Twigs and 1 Torch to craft and can be used to provide light on any Boats other than Rafts.

Boat Torches must be attached to the Boat players wish to light and while they can be turned off to preserve their fuel, they are not able to be refuelled and will disappear once depleted.

Boat Torches provide players with 1 minute and 45 seconds of light and much like the Thermal Stone, players may want to use a 1% Torch to craft the Boat Torch in order to doubly save on resources.

BOAT LANTERN (SHIPWRECKED)

Similar to the Boat Torch, the Boat Lantern requires 2 Twigs, 1 Empty Bottle and 1 Firefly and will last 7 minutesand 48 seconds.

Unlike Boat Torches, Boat Lanterns can be refuelled by using Bioluminescence or Fireflies. As mentioned earlier, players may want to focus on getting Fireflies using the Slot Machine.

Players can also receive a Boat Lantern when they trade Surf ‘n’ Turf to the Yaarctopus.

Boat Lanterns should be the primary method players choose to use to light their voyages.

BEST LIGHTING MODS

Excerpt from: Best Don’t Starve Together Mods [2020 Top Multiplayer Mods]

[Hamlet] Lamp Post by KaiserKatz

I can’t deny how overpowered the Lamp Post Mod is, but the truth is… Lamp Posts exist in Hamlet and the good lord, of whom I do not believe in, knows that I hate dying to Charlie. What I hate more than dying to Charlie is having new players enter a server and die to Charlie in a matter of seconds only to type in chat, “pls, where’s base, how do I res?”

Light up that home ho’s. You’re going to appreciate it.

BETTER ICE FLINGOMATIC by Nyoraia

If you want to take things one step further with the Ice Flingomatic, consider getting yourself the Better Ice Flingomatic Mod, which will allow players to customize a variety of options on their Ice Flingomatic including:

🎮 Adjusting fuel consumption

🎮 Adjusting the range of the Ice Flingomatic

🎮 The ability to ignore Campfires, Fire Pits, Night Lights, Endothermic Fires and Endothermic Fire Pits without using emergency mode.

There are a few customizations players can make using this mod that will require players to go into game files, so I would recommend reading the full description to learn your capabilities.

Related Posts

One of my favourite things about Don’t Starve and Don’t Starve Together is the ability to mod both games. While I will admit, some mods are built for each specific game that I wish were compatible for both, there are hundreds of other mods that can fill in the gaps.

Using mods is going to be based on personal preference and based on how much you want to alter gameplay. So, the following list will cover some of the essential mods you will need when playing Don’t Starve Together, some that simply make gameplay more straightforward, some that make gameplay overpowered and some that simply help the social aspect of Don’t Starve Together.

MODS THAT ARE ESSENTIAL TO DON’T STARVE TOGETHER (DST)

GLOBAL POSITIONS by rezecib

While I understand why Klei chose to make it so you can’t see teammates on the map in Don’t Starve Together, I think it’s idiotic.

Global Positions will allow you to see an icon for each of your allies in real-time and will also let you to see the parts of their maps that they have revealed. I know, I know, cheating!! But, I at least recommend using Global Positions the first time you play through Don’t Starve Together with your friends.

While players can use the in-game Cartographer’s Desk to share the parts of the map that they have explored, the Cartographer’s Table just seems like an unnecessary barrier. Get to cheatin’ folks!

MINIMAP HUD by squeek

I hate games that don’t have Minimaps, and I especially hate that Don’t Starve Together don’t have a built-in minimap since the game requires you to be pretty much always moving.

I’ll admit that the Minimap HUD isn’t the most fantastic Minimap, and it doesn’t allow you to interact with the Minimap as smoothly as a game like FFXIV, but it’s still better than no Minimap.

I use the Minimap most when I’m trying to figure out how close I am or far away from an area. The Minimap HUD isn’t designed for players to do a lot of exploration on. Instead, players should look at their main Map using “M” and revert to their Minimap once they are already en-route to the destination.

Although the Minimap HUD allows players to scroll through the whole map, there is no trigger to re-center the map, making you lose your placement often. Although losing your placement on the Minimap isn’t the absolute worst thing a player can do, it does get annoying if you’re trying to be as efficient as possible.

GEOMETRIC PLACEMENT by rezecib

Alright, alright, Geometric Placement isn’t absolutely necessary for Don’t Starve, but it does make planting so much easier in the game, especially if you are trying to align everything.

The cool thing about Geometric Placing is that players can hyper customize their settings, which can be altered to make planting particular objects even easier.

Players will be able to choose what shape grid they can plant on, how far the grid expands, the colour of the grid, and whether or not they want to see a ghost of the item before it is placed.

Geometric Placement is the only way you’re going to make sure your world is beautiful!

ICE FLINGOMATIC RANGE CHECK by Black Mirror

Honestly, Ice Flingomatics confuse me. I don’t understand why Klei didn’t make it so you can an Ice Flingomatic’s range at all times. Well, I guess not being able to see the Ice Flingomatic’s range at all times makes it more challenging to ensure that your bushes and resources are safe, but is that really much of a problem?

The Ice Flingomatic Range Check allows players to make the Ice Flingomatic show its range for as little as 10 seconds, but can also leave the range on indefinitely. Again, I’m not sure why this wasn’t the case, to begin with. So get to downloading and enjoy your Spring/Summer!

BETTER ICE FLINGOMATIC by Nyoraia

If you want to take things one step further with the Ice Flingomatic, consider getting yourself the Better Ice Flingomatic Mod, which will allow players to customize a variety of options on their Ice Flingomatic including:

🎮 Adjusting fuel consumption

🎮 Adjusting the range of the Ice Flingomatic

🎮 The ability to ignore Campfires, Fire Pits, Night Lights, Endothermic Fires and Endothermic Fire Pits without using emergency mode.

There are a few customizations players can make using this mod that will require players to go into game files, so I would recommend reading the full description to learn your capabilities.

DISPLAY FOOD VALUES by 潇666

There are tons of mods that help give players information about food and resources, but I feel like the Display Food Values mod does a great job of making it pretty and also share all the information I personally want.

Display Food Values shows players the amount of Hunger, Sanity and Health a food will give players. Players can also click Alt on their keyboard to see how long until food rots. If players want a more specific

LESS LAGS by Astro

One of the most infuriating parts of playing Don’t Starve Together is the amount of lag that players will potentially experience, especially if they are running servers off of their computers.

Less Lags provides players with a variety of options that will help reduce the lag, the majority focus on allowing items to rot and in turn disappear or get deleted if they are not picked up off the ground.

Make sure you spend some time configuring this Mod because you will end up with deleted items that you didn’t expect to say goodbye to. Well, that is, unless you turn certain settings off first.

SIMPLE HEALTH BAR DST by DYC

I’m a huge fan of being able to see how much health enemies have, especially when they have large pools of health.

Simple Health Bar provides players with a variety of styles of health bars that allow players to indicate whether players will be able to kill the enemy they are up against soon or will die to them.

MODS THAT MAKE GAMEPLAY IN DON’T STARVE TOGETHER (DST) EASIER OR SMOOTHER

50 SAVESLOTS by tekture

For players who are fed up with the amount of servers they are allowed to have on their computer, fret no longer as 50 Saveslots does exactly as the name says… provides you with 50 Saveslots.

I know as a blogger I’ve found it disheartening when I’ve had to delete an old world and while players can save or backup their files in other folders, they no longer need to do the manual labour with this mod.

Please do be careful when using this mod though as is with any mod that affects save files as there is always the chance that your save files will get corrupted. I know, I know, I just said that you won’t have to do manual labour, but back up your files at least the first time you enable this mod (and of course, if you ever disable it)

SHOW ME (ORIGIN) by star

Although not completely necessary, the Show Me (Origin) mod is a mod that gives players a ton of helpful information about mobs and resources they will be interacting with.

Show Me will give players information about a mob’s HP when hovering over, how many uses an item has, spoilage rates, Insulation value and more.

Don

The Show Me (Origin) mod is not absolutely necessary, mainly because other mods can fill its place, though it’s going to depend on what your personal preference for display is.

COMBINED STATUS by rezecib

The Combined Status mod is the first mod I ever installed while playing Don’t Starve Together (DST), and I have to tell you sometimes I forget that the Combined Status hud isn’t the original HUD in DST.

Combined Status is a client mod that allows players to customize the size of the HUD and whether their HUD displays the following information:

ENABLED BY DEFAULT:

🎮 Show what season the player is in

🎮 The current moon cycle

🎮 A prediction of the future Full Moon

🎮 The player’s exact body temperature

🎮 Shows players Hunger, Sanity and Health stats without the need to hover over

🎮 Shows players Hunger, Sanity and Health maximum when hovered over

🎮 Reveals what day the player is on and how many days until the next season

DISABLED BY DEFAULT:

🎮 The world’s exact temperature

Although I have to admit that the Combined Status mod isn’t a requirement to play on Don’t Starve Together, it does make gameplay a lot easier, especially when you’re just starting out and learning mechanics. Combined Status is most helpful for the temperature information it provides, although players can also use their Thermal Stone as an indicator for body heat.

Combined Status is especially useful for those who are playing on a more static server where players hop in and out as they desire. Using Combined Status will always ensure that players who jump into the server know what season is currently in progress and whether or not one of the seasonal Giants is on the way.

Players will also be able to make the most use of Full Moons and will always make sure that they are appropriately dressed for Winter, Spring and Summer.

I’m sure anyone who plays Wickerbottom will appreciate Combined Status as players will always know whether or not they have to spam Applied Horticulture before the Winter.

BACKPACK SLOT by Jacubowy

The Backpack Slot mod is by far one of the most controversial mods we use while playing Don’t Starve Together. If you’re a purist and refuse to give yourself extra inventory, then don’t use the Backpack mod. However, if you’re like me and you hate taking off equipment and moving it around, then the Backpack Slot is a great mod that doesn’t make players too overpowered.

In reality, the Backpack Slot will give you one extra inventory slot and will make it so you don’t have to drop your backpack whenever battling mobs.

FINDER MOD (SERVER VERSION AND WORKING) by Serp

For players who find it difficult to remember which chest they placed an item in, the Finder Mod (Server version and working) is a great mod addition for you as it will highlight chests that contain the item you are currently holding.

Players will also be able to hover over items while in a crafting tab in order to find items, which many similar mods are unable to do.

SMART CROCK POT + PORTABLE by Isogash

I’m such a big fan of the Smart Cock Pot mod, but the Smart Crock Pot + Portable is updated to include Warly’srecipes as well.

The Smart Crock Pot + Portable allows players to receive a prediction for what their meal will be after placing 4 Ingredients into the Crock Pot. It goes without saying that the Smart Crock Pot mod is beneficial for players who are unfamiliar with Crock Pot recipes and want to make sure that they are correctly using their ingredients.

Players are also able to change out ingredients after the Smart Crock Pot has predicted a recipe. Changing out ingredients can help make sure you don’t end up with the wrong meal, or may also help you test out other recipes.

It’s important to remember that Smart Crock Pot does not do the work for you. Players will have to already know the basics of creating a Crock Pot meal before using the mod.

WORMHOLE ICONS by Ryuu

I have a terrible memory and always have difficulty remember where Wormholes lead to. Well, that’s not completely honest. I usually remember where Wormholes lead when I’m playing single-player Don’t Starve, but if I’m playing Don’t Starve Together once a week or less, expect me to lose lots of Sanity trying to figure out where Wormholes lead.

Wormhole Icons is a client mod that changes the colours of Wormholes on the map. Wormhole Icons will not appear for all players, however, can be useful for those forgetful players… like me!

ZOOM+by coryinthedank

If you’re anything like me, you’re someone who hates how close the camera is on your character in Don’t Starve Together. While I can tolerate the camera the majority of the time, there are some boss battles where I want to be able to see more of my screen and Zoom+ does just that.

Players will be able to use their mouse wheel, or whatever trigger they have chosen to zoom in and out, to zoom as far as they can as if they are looking at themselves on a world map.

Zoom+ is especially useful for Wurt players who have to build structures for Merms, Winona players who have to build Catapults and Generators, and Wickerbottom players who have to stay in the base and farm, just kidding!

I’m going to warn you in advance, having Zoom+ on will allow you to Telepoof or Soul Hop much further than without it. Having that kind of places this mod in the “over powered” category.

AUTO OPEN/CLOSE DOOR by charlie

If you’re as lazy as me, you’re someone who built pressure plate doors in Minecraft and you’re someone who would get excited by a Mod that opens and closes doors for you.

Nothing makes me feel more like a princess than this Mod and truthfully it comes in really handy when you have Pig Farms or other forms of Mobs behind gates.

STOP STUMPS by Ryuu

I have to admit how awesome it is to have the Stop Stumps mod installed on my servers because it makes all uses of the Shovel, other than transferring resources, obsolete.

I know, I know, it’s a bit overpowered to not need to use a Shovel to dig up stumps, but I can’t tell you the number of times I’ve built extra shovels just because I keep forgetting them at the base.

Down with Shovels. STOP STUMPS!!!

SKIN QUEUE by Electroely

Unravelling items can be extremely tedius, espcially if have a number of items with duplicates.

While Klei recently added the capability to unwravel multiple duplicates of the same item, what Klei didn’t add was a single button that allows players to unravel all items.

Skin Queue does both that and allows players to queue the items that they do wish to weave.

I will say, the one downside to this mod is the fact that it does not unwravel all types of skins, leaving the skins which can be sold on the Steam store. So while I love the Skin Queue, I will say there’s still a few things I wish were better.

In cases where players are left with duplicates, they can manually select them and put them into the queue.

SERVER SIZE by alainmcd

For players who are upset by the fact that they cannot host more than 6 friends on a computer run server, fret no more as the Server Size mod now allows you to host up to 64 players.

The only issue with the Server Size mod is the fact that most PCs will not be captable of handling 64 players, so please use at your own risk.

I would strongly recommend capping your limit at 10, though this will really depend on how powerful your computer is.

OVER POWERED MODS IN DON’T STARVE TOGETHER (DST)

DISPLAY ATTACK RANGE by ClumsyNoob

Are you new to Don’t Starve Together? Well, I have the absolute best Mod for you. Although Display Attack Range is a newer mod, I would say that I’m very impressed with the results.

Not only does the Mod provide players with information about how large the attack range is of enemies, but it will also show players when enemies are about to attack and when players have a chance to give the mob a beating.

Display Attack Range is an extremely powerful Mod to have on your server.

I will say, I hate the fact that this is a server Mod… I think it should be a client mod because it’s so invasive, but since I don’t fully understand how Mods work, I can’t tell you whether or not it would be possible to get this mod working from the client end.

DST WHERE’S MY BEEFALO by Afro1967

By far, one of the most powerful mods you can get in Don’t Starve Together is the DST Where’s My Beefalo mod which initially only added Beefalo icons to the Map. Still, the mod has expanded to show the following resources and mobs on the map:

🎮 Animal Track

🎮 Bat

🎮 Bearger

🎮 Bishop

🎮 Bishop Nightmare

🎮 Blue Mushrooms

🎮 Bunnyman

🎮 Carrots

🎮 Chester’s EyeBone

🎮 Deerclops

🎮 Dirt Pile

🎮 Dragonfly

🎮 Fire Hound

🎮 Fireflies

🎮 Flint

🎮 Green Mushrooms

🎮 Hound

🎮 Ice Hound

🎮 Knight

🎮 Knight Nightmare

🎮 Krampus

🎮 Leif Sparse

🎮 Mandrakes

🎮 Minotaur

🎮 Molehill Burrows

🎮 Moose Egg

🎮 MooseGoose

🎮 Pig Head

🎮 Rabbit Holes

🎮 Red Mushrooms

🎮 Rocks

🎮 Rocky the Rock Lobsters

🎮 Rook

🎮 Rook Nightmare

🎮 Skeleton

🎮 Spider Dropper

🎮 Spider Hider

🎮 Spider Queen

🎮 Summer Koalefants

🎮 Tentacle

🎮 Tentacle Pillar

🎮 Volt Goats

🎮 Walrus

🎮 Warg

🎮 Winter Koalefants

🎮 Worm

In reality, I think that the DST Where’s My Beefalo mod is unnecessary since, in reality, players will not need to know where the majority of the resources and mobs mentioned in the list above are. I will say, having DST Where’s My Beefalo with the Map Revealer Mod, makes gameplay ridiculously easy. I’ll also admit that I’ve done that a few times when I first started playing Don’t Starve so that I could have an easier time surviving.

In my opinion, there’s no shame in spoiling some things for yourself to start off with. In Don’t Starve, there’s enough to do for you always to be surprised with. Not only that, once you get bored of the base game, some mods add new characters or creatures into the game, making replayability virtually endless.

Don T Starve Slot Machine

MAP REVEALER FOR DST by Kuloslav

Can you say overpowered? The Map Revealer for DST is exactly as it sounds and takes out all surprises from playing Don’t Starve Together.

While exploring and discovering is a big part of why Don’t Starve Together is such fun, sometimes when you’re playing with others, it’s a lot better to have the whole map revealed, especially if you want to relax while you play.

Players will be able to reveal the map on command and can choose to rehide the map if they would like, though I don’t see why you’d want to waste time revealing it just to hide it again.

I’d say use this mod sparingly, but it can really enhance gameplay for new group players.

STACKS V2.0 by cr4shmaster

Although I don’t use it often, Stacks V2.0 can come in especially handy for those of you running your own public servers who are struggling with griefers who either steal resources or burn down chests that have resources.

Stacks V2.0 is customizable and will allow players to choose how many of certain objects players will be able to hold in their inventory at a time, though, players should be aware that these settings must be changed before entering the server.

I usually turn the amount up to 150 for every type of object, that way players can have a healthy amount of stuff in their inventory without the need to leave too many objects on the floor.

Say goodbye to server lag, hopefully!

RESTART by Skull

Have you ever wanted to change characters and couldn’t figure out how? Well, I’ll cover the legit way to change characters in Don’t Starve Together on a later day. Until I write a guide for how to legitimately change characters in DST, enjoy your time changing characters using Restart.

Players can type in #restart in their chat window, and after a few seconds of charging, players will be transported back to the character selection. Players will lose all the items in their inventory and will return back to the Florid Postern.

Warning: Don’t change character in the Winter unless you are going to be able to get back to your base with minimal resources or have a friend to come pick you up. Restart isn’t as streamlined as you wish it were, but if you really think about it, all Restart does is force the character change/player kick command.

ICE MAKER 3000 by KH4N3R

For those of you who have had any experience with the sweet, sweet Shipwrecked, you know all of the joys of crafting the Ice Maker 3000. Well, with this Mod, players will be able to have their very own Ice Maker 3000 that provides them with endless supplies of Ice. Say goodbye to needing to run out in Winter to mine Glaciers. No need anymore mama!

GEARS MAKING MACHINE by BargaturBey

I kind of feel scummy for sharing this mod because I feel like it is completely game-breaking, though before I even start talking about the Gears Making Machine I have to say that you will only be able to use this or the Ice Maker 3000, in my opinion the Gears Making Machine is more useful, especially if there is a WX-78 player on your server.

Gears come in handy when trying to keep food fresh or when trying to build powerful weapons so make sure you start saving.

Players will have the option to be able to build the Gears Making Machine with an easy recipe or a more advanced recipe that will also require players to use more items to craft is and provide it more fuel.

Players looking to use the Ice Maker 3000 and the Gear Making Machine will have to use this mod.

[Hamlet] Lamp Post by KaiserKatz

I can’t deny how overpowered the Lamp Post Mod is, but the truth is… Lamp Posts exist in Hamlet and the good lord, of whom I do not believe in, knows that I hate dying to Charlie. What I hate more than dying to Charlie is having new players enter a server and die to Charlie in a matter of seconds only to type in chat, “pls, where’s base, how do I res?”

Light up that home ho’s. You’re going to appreciate it.

HAMLET STUFF by MMR

If you don’t want to stop with the Lamp Post, players can dive deep into the pool and enjoy all of the objects from the Hamlet DLC, which is a single-player version of Don’t Starve.

Players will mostly see cosmetic changes, though there are a number of items and weapons that are brought into the Mod, though not Mobs.

ACTIONQUEUE REBORN by eXiGe

For players who don’t want to do the work of planting things like Berry Bushes, Grass or Pinecones, grab the ActionQueue Reborn Mod as it allows players to automate many of the tasks players find mundane or boring.

Some tasks include being able to deploy items or traps, feed the player, craft items, place signs, or place turf.

Players will still have to toggle actions, but will find themselves saving a lot of time that they would have wasted otherwise.

MISCELLANEOUS/EASE OF ACCESS MODS TO HAVE IN DON’T STARVE TOGETHER (DST)

GESTURE WHEEL by rezecib

The Gesture Wheel is by far not a mod that anyone needs while playing Don’t Starve Together; however, it is an excellent way for players to begin learning the different emotes they can use while playing Don’t Starve Together.

Since the Gesture Wheel is a client mod, it will not affect other players; however, when players press “G” with it installed a wheel of emotes will show up.

Players will be able to hover over the emote they would like to express and will also see the command necessary to use the emote under it. Once the emote has been selected, the character will immediately begin expressing the emote.

FIX FOR TOO MANY ITEMS by TheMightyPikachu

Do you want absolutely every single item in the game, access to god mod, access to 1-Shot mechanics, creative mode and more? Well, look no further than Fix for Too Many Items.

Fix for Too Many Items is mostly helpful for those who want to AFK farm and will remove the majority of the fun in the game. So, I would recommend not using it when you’re playing Don’t Starve “for reals.”

LEVEL UP! by 󰀛Baku

Family members always make fun of me for how much I love to grind while playing video games and it was a bit frustrating that Don’t Starve doesn’t have any ways of grinding really.

Well, it’s time to change that with the Level Up! Mod which allows players to receive extra stats (Damage, Health, Sanity and Hunger).

Players will be able to set how easy they would like it to be to receive bonus stats and can also make their character start with reduced stats to start off with.

DYNAMIC HEALTH SCALING by Farxodor

If you’re on a very large server, chances are you’re bursting down Seasonal Giants like the Deerclops and Moose/Goose or even the Bee Queen very quickly. Think about getting Dynamic Health Scaling which will affect the following Mobs:

🎮 Deerclops

🎮Moose/Goose (and Mosslings)

🎮 Bearger

🎮 Dragonfly

🎮 Ancient Guardian

🎮 ToadStool

🎮 Bee Queen

🎮 Reanimated Skeleton

🎮 Varg

🎮 Ewecus

🎮 Koalefant

🎮 Beefalo

🎮 Volt Goat

🎮 Buzzard

🎮 Rock Lobster

🎮 No Eyed Deer

🎮 Pigs

🎮 Merm

🎮 MacTusk

🎮 Slurtle

🎮 All spiders

🎮 Tall Birds

🎮 Krampus

🎮 Tree Guard

🎮 Spider Queen

🎮 Clockworks

🎮 Shadow pieces

🎮 Houndius Shootius

CHARACTER SPECIFIC MODS

There’s nothing better than being able to buff one of your favourite characters, especially if there’s an annoying aspect about their kit that could be easily fixed.

The following are my favourite mods for specific characters:

ABIGAIL KEYBINDS by Electroely

Abigail can be annoying to deal with, especially if players aren’t good at quickly switching from their mouse to their keyboard and vice versa.

While the Wendy Rework helped make Abigail so much more useful, Abigail’s new keybinds will let Wendy players use X to summon or return Abigail and use R to rile her up or soothe here.

Of course, the keybinds are configurable, so if players have something else the would like to use or have gaming mice, they can use one of those buttons or keybinds instead.

MINI WURT REWORK by Electroely

I have to say that the Mini Wurt Rework is probably one of the first Mods I have ever tried that I didn’t know I needed.

Being someone who changes characters fairly frequently in order to make the most out of things, I have recently become a Wurt main.

Wurt is a fun character but just like Webber, while her followers are powerful, there are some times where you have to question… what was the point of bringing this character into The Constant again?

The Mini Wurt Rework Mod actually provides players with a number of reworks including:

🎮The Merm King’s effects apply to both the overworld and caves, meaning that players will not have to place two Merm Kings.

🎮The Merm King’s rewards will change depending on the king of fish and the weight of the fish. The better the fish, the better the reward with a focus on weight.

🎮Wurt no longer loses Sanity when she is wet or holding wet items.

🎮For balance purposes, Wurt gains wetness 50% faster than the default.

🎮Wurt overheats faster when she is dry and she is slower when wet, making Waterballoons especially helpful in Summer.

🎮The Merm King no longer eats Corn Cod or Popperfish as they include fish in their recipe.

🎮Fish in Wurt’s Inventory doesn’t spoil faster when wet.

Don't Starve Slots Mod

🎮Merms and Merm Guards will return to their homes if they are left too far and not fed recently. If players do not use the Mod, Merms will remain in the place they are currently when they are no longer fed.

🎮The Merm King will not spawn Merm Guards when fed while starving.

🎮The Marm King’s Guards will return to him if something dies before he finishes summoning.

🎮The Royal-In-Progress’s name can now be seen properly in caves.

MINOR WINONA BUFF by One World Unemployed At Home

I will say that I don’t feel that Winona is in particular need of a buff, but I won’t say no to some extra stats when I can get them.

The Minor Winona Buff will provide players with:

🎮50 extra Hunger

🎮50 extra Health.

🎮5% damage reduction

🎮5% bonus damage

Don

🎮5% movement speed

WORTOX QUICK HEAL by Alyssa

This one is quick. Want to drop a soul on the ground? Hit R. Bam, you’re done and it’s quick and easy!

FREQUENTLY ASKED QUESTIONS ABOUT MODS

WHAT IS THE DIFFERENCE BETWEEN A CLIENT MOD AND A SERVER MOD?

Client mods are mods that only affect the player’s client who downloads and enables it. Client Mods most commonly change HUD visuals, alter graphics, and can allow easy access to console commands.

Client mods cannot customize character or mob gameplay, so it’s best to think of these as the mods that can strictly change visuals without altering gameplay.

Server mods, on the other hand, are anything and everything in between, including new characters, new mechanics and changes to the way that the game mode ultimately functions.

While server mods can affect the way things are displayed when it comes to mobs, there doesn’t seem to be a server mod that alters the actual HUD.

CAN I RUN A NEW MOD ON AN ALREADY ESTABLISHED SERVER?

Yes, players may run new mods on already established servers; however, mods may crash if they are incompatible. I would recommend making a copy of your DST savefile. The best guide I found on how to do this is here.

CAN I STOP RUNNING A MOD ON A SERVER?

Similar to running a new mod on an already established server, players run the risk of the game crashing when mods are deactivated. If you’re not experiencing any issues with lag, or the mod isn’t causing any noticeable harm to gameplay don’t disable it. Though, there’s no risk with testing it on a copy of the server.

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